


This is similar to systems in other recent fighters, such as Injustice 2, where you can trigger a mini-cut scene and have to quickly input an attack at the same time as your opponent – in what is essentially a high-tech game of rock, paper scissors. Preset combos are not at all necessary to succeed and instead more focus is put on a new move called Reversal Edge. While SoulCalibur VI might not strictly be a remake it certainly does have the air of a soft reboot, as it tries to keep things simple with just three main attack buttons (horizontal, vertical, and kick) and a guard. You can end up facing completely the wrong way if you mistime a move or, most famously, end up falling off the side of the arena with a ring out. Although you’re locked onto your opponent and just circle around them, the series’ signature ’eight-way run’ system allows you much more freedom of movement than is normal. SoulCalibur also makes more use of 3D movement than any other one-on-one fighter, including stablemate Tekken.
